![]() ![]() Admittedly, their taste in interior design has not improved much (brown industrial is still THE look on Planet Strogg) but when the level designers really put their imaginations to work there’s some beautiful alien weirdness on display here. The Strogg were always a deeply unpleasant bunch, and they’ve only become more so with their new makeover: all the torn flesh, grotesque techno implanting and ghastly rending and tearing implements looks even less wholesome this time around. Let’s make no bones about it, this engine produces the most stunning indoor environments and lighting effects around, and lends itself to the most detailed horrific and macabre creatures you could hope for. In many respects, this is the game’s biggest selling point. For large chunks of the game you could simply be playing Quake II remixed with the Doom 3 engine. Raven has had the sense to steal some new elements from the likes of Halo and Call of Duty, but Quake 4 has neither the emergent, open gameplay of the former or the tough, squad-based dynamic of the latter. It’s really, really intense stuff, with enemies coming from all sides and even bursting through the scenery to get at you, and if it lets up for a few minutes here and there, it’s only to give you enough time for the next big shock. It follows on almost directly where iD’s classic left off, features a very similar weapon set and enemies that are clearly from the same gene pool, and has action modelled very clearly on the Quake II model. This is Quake II – a gung-ho science fiction war movie of a game – taken to the max. If Quake 4 didn’t look so damn cutting-edge, we’d have to label it a retro game and be done with it. But then it goes and fumbles the second part. It couldn’t be any more like Quake II if it had been designed by the exact same people immediately afterwards. The thing about iD and Raven’s Quake 4 is that it absolutely aces the first part. ![]() But at the same time, it has to take the series somewhere new – pull the characters and their story into new territories and new situations embrace new ideas and bigger themes. On the one hand, it has to be faithful to the original to have something of the old feel, a few old characters, and a few common threads to pull the two stories together. The tests encourage people to sign up to YouTube Premium which is £11.99 per month - or £143 per year.A sequel – whether it’s a movie, book or game – has two duties. Last September, the company served up to 10 un-skippable clips within a single ad break in another of its controversial experiments. However, the patience of users has been tested due to YouTube experimenting with more ads in recent years. YouTube assures viewers they will have plenty of opportunities to disable ad-blockers before their viewing experience is interrupted. We take disabling playback very seriously, and will only disable playback if viewers ignore repeated requests to allow ads on YouTube." Google spokesperson, Oluwa Falodun, added: "Ad blocker detection is not new, and other publishers regularly ask viewers to disable ad blockers. A spokesperson told The Verge it is currently running "a small experiment globally that urges viewers with ad blockers enabled to allow ads on YouTube or try YouTube Premium." ![]() Speaking to The Verge, the video giant said it will be testing a new system that detects who is using the ad blockers and will give them two options to continue watching.Ī Reddit user first reported encountering the test on June 28, telling others that YouTube is prompting users who are running ad-blockers to either turn them off and watch the ads or to subscribe to YouTube Premium. YouTube is cracking down on people who use advert blockers on its site in an attempt to drive users to sign up for its 'YouTube Premium' service. ![]()
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